Popcorn – Your New Favorite Card Game

A couple years ago I was introduced to a fun, pick-up-and-play, multiplayer card game with an exciting mix of tactics and chance. It was being called ‘Flip It’ and was all the rage in the residential treatment facility in which I worked. However, I could find no external record of this card game’s existence. After many, many hours of personal interviews and internet research, I discovered that Flip It was a variant of a game called Moonshine – that edgier name being softened in certain North Carolina religious summer camps.

If you are spending time with loved ones over this holiday season and have a deck of cards handy, Popcorn (a re-branding of Flip It that pays tribute to its origins) is a great game for the whole family.

dribbble1

Popcorn is a competitive, multiplayer card game. It is a fixed variant of a game known as Moonshine, which is a variant of Screw (which is itself perhaps based on a Finnish game called Paskahousu.) Popcorn uses a 54-card deck (standard deck of 52 plus jokers). It is named after Marvin “Popcorn” Sutton, the most famous moonshiner in Western North Carolina.

Alternative name(s) Flip It
Type Shedding-type
Players 2+
Skill(s) required Tactics
Age range 12+
Cards 54
Deck Anglo-American
Play Clockwise
Playing time Various
Random chance High

Objective: As a shedding-type card game, the goal is to get rid of all your cards. The first player to do so wins the round.

Setup: A dealer shuffles a deck of 54 cards. Starting with the player to the dealer’s left and continuing clockwise, a total of three face down cards (“the basement”) are placed in front of each player, side by side. A player may not look at these cards. Next, three face up cards are dealt that cover the face down cards, forming “the porch.” Finally, the dealer deals a five card hand to each player. The remaining cards are placed on the table as the draw deck.

First Move: The player to the left of the dealer can play any single card or set (two of a kind, three of a kind, etc.) from their hand onto the table. They must then draw as many cards as it takes from the draw deck to return to a five card hand in order to end their turn.

Play: Play continues clockwise. The next person may now play a card equal to or higher in value than the last played. Multiple cards may be played at a time as long as they are the same value. If a player is unable to play a card, they must take the entire pile into their hand.

Once all cards from a player’s hand and the draw deck are exhausted, a player may use any of the three face up cards on their “porch.” Once the three porch cards are gone, a player may use one of the mysterious face down “basement” cards.

Rules:

  • Aces are high.
  • Playing a 2 resets the value of the pile. You can then play another card or set on top.
  • Playing a 7 forces the next player to play a card or set of lower value.
  • Playing a 10 clears the pile – all the cards, including the 10, are discarded from play.
  • Playing a Joker forces the next player to take the pile and lose a turn. The Joker is discarded.
  • Four of a Kind, no matter how many players contributed, clears the pile just like a 10.

Winning: The player who plays their final card instantly wins the round.